Guides

Nuclear Neighbors BETA Neighborhood and Bunker Map

Houses to loot, bunker as home, wasteland beyond the door — no invented street names.

Last updated:

Building Adventure describes Nuclear Neighbors BETA in three beats: a nice peaceful day, a boom that ends the world, then bunker life on scavenged loot while weird encounters keep happening. That is the map. This page stays inside that official picture. We will not name cul-de-sacs, assign house numbers, or draw a fan grid the developer never published. If a clip titles a corner “Elm Street,” that is the uploader talking, not the experience.

The place is a Roblox public BETA with up to 20 players in one neighborhood. Your map is shared. A house you emptied is empty for the next survivor too.

Official layout, not fan names

Think in layers, not in GPS:

  1. Neighborhood houses — where you scavenge.
  2. The bunker — where you live, stash, shower, and hide.
  3. The wasteland — whatever sits beyond the ruined street after the flash.

Getting Started wants you on layer 1 and 2 for the first hour. How to Survive still wants those two layers at day 50. Layer 3 is for people who already have food and who accept Encounters as a cost of walking farther.

The neighborhood

Before the boom it is a neighborhood. After the boom it is the same houses with the skyline wrecked. Loot lives in those houses. Close houses are the ones you can reach and return from without turning the trip into a hike. Far houses are the ones that make you ask whether the stash can survive a Hatman walk.

How to use the neighborhood without a labeled map:

  • Pick a first house you can still see the bunker from, if the sightline exists.
  • Clear it, leave, stash. Do not chain four interiors on day 1.
  • Remember facades, cars, and skyline shapes — not fake street names.
  • If another player is inside, take the next house. Twenty people cannot share one kitchen.
  • Come home before you get curious. Curiosity is how Hatman and police rats get a clean angle.

There is no confirmed vendor row, no named park, and no official metro. If you find a unique prop, describe it by what it is (fridge house, wrecked car, yellow siding), not by a nickname that will rot after a patch.

The bunker

The bunker is home. Official text: you live there with nothing but the loot you scavenge. Badge text adds rooms and machines without giving them fantasy names:

  • A place to stash food, because the loop is scavenge-and-return.
  • A toilet, because Toilet troubles is a jumpscare in that room.
  • A shower, because Stinky tracks 20 days without using it.
  • A mysterious fridge, because Midnight Snack is five beans in a row from it.
  • A cryo pod, because Cryo Chad is max upgrade on that pod.
  • A wheel, because Spin the wheel! is land on a reward.

Learn those stations as a circuit. You do not need a north-arrow. You need to know which doorway leads back to the neighborhood and which object is safe to touch. Controls covers how to use them: walk up, wait for the Roblox-style prompt, activate what it shows. No invented interact key.

Treat the bunker as shared infrastructure. Call cryo, call the shower, and do not dump loot in a hallway where 19 other people plus Skeleto can find it. If the BETA moves a machine, believe the new location and check updates.

The wasteland

Past the houses the world is a wasteland: ruined street, wrecked cars, a skyline that no longer belongs to a peaceful morning. It is atmosphere and a risk tax. It is not a labeled raid map. Walking farther can mean better loot or it can mean the encounter table gets a turn. Child of Radiation and cryptid rumors like to attach themselves to “go farther,” but Endings will not pretend a crater coordinate exists.

Rules for the wasteland:

  • Go with a reason (loot, a badge hunt you accepted, a friend who pinged a prop).
  • Carry enough food that a long walk home is still possible.
  • Turn back when you cannot describe the path home using real landmarks.
  • Do not farm cryptids out here on a 100-day save. Cryptid Killer is still at zero awards.

HARD and DEADLY use this same neighborhood. The layers do not rename themselves. They just punish a long wasteland stroll faster. Rank whether a trip is worth it on the tier list.

Shared servers and landmarks you can trust

Because the server is online and 20 players wide, the map is a traffic problem. Peak hours empty close houses. Quiet hours make the bunker feel private until an event spawns. Play the space you actually have, not the empty screenshot from a thumbnail.

Landmarks this wiki trusts:

  • The bunker door (home).
  • Nearby houses (loot).
  • The ruined street and skyline (you have gone too far if home is a guess).
  • Interior stations listed by badges (toilet, shower, fridge, cryo, wheel).

Landmarks this wiki refuses: named avenues, numbered lots, unofficial “hot drop” titles, and any code-gated wing. There are still no confirmed promo codes that open a new district.

If you need a picture of the vibe, the wiki hero and overview shots show masked survivors on a ruined yellow street and a wrecked car under a broken skyline. Use those as mood, not as a pin. Then go play the loop: house, bunker, house, bunker. The neighborhood is small on purpose. Mastering it is surviving days, not filling a fan-made atlas that Building Adventure never drew.

FAQ

Frequently Asked Questions

Quick answers for Nuclear Neighbors BETA players.

Does Nuclear Neighbors BETA have named streets?

Not in any official description this wiki will repeat. Navigate by bunker, nearby houses, and wasteland landmarks — never by fan street names.

Where should I loot?

Close neighborhood houses, then back to the bunker stash. That is the Getting Started loop. Stretch farther only after food is stable.

What rooms are in the bunker?

Stations confirmed by badges: stash, toilet, shower, mysterious fridge, cryo pod, and a reward wheel. Exact floor plans still move in the public BETA.

Is the wasteland a separate map?

It is the same neighborhood after the flash, farther from home. Treat it as risk, not as a named raid layer. See How to Survive before long trips.

Do 20 players share the same houses?

Yes. It is an online Roblox server, not local-only. Empty houses stay empty; call out loot and do not assume a private street.

Can a code unlock a new district?

No official codes are confirmed. The codes hub stays empty until Building Adventure posts one, and the wheel is not a map unlock.