Nuclear Neighbors BETA Hatman
Get taken by Hatman — 1,616 awards, undocumented AI, practical call-outs.
Hatman is the neighbor Nuclear Neighbors BETA players name after a wipe. The badge is blunt: Get taken by Hatman. Our September 2026 research logged 1,616 awards. That is not a mythic one-off. In a public BETA with 20-player online servers, a lot of people have already been taken. This page tells you what we can stand behind and refuses to invent the rest.
Hatman sits in S tier on the Encounter Tier List Hub because the grab is a fail state, not because we measured a damage number. Compare him with the toilet creature (Toilet troubles, ~40,185) and you get the point: toilets are common comedy, Hatman is the screenshot you did not want. Read the full table on encounter rankings and the event write-up in encounters.
What we actually know
- The experience is a public BETA from Building Adventure. Behavior can change in a patch. Watch updates.
- The badge exists and is named Get taken by Hatman.
- 1,616 people had that badge in the snapshot. The event is common enough to brief every new lobby.
- Being “taken” is treated by players as removal from the run, not a harmless emote.
- Servers hold up to 20 players. More bodies mean more chances someone walks into the grab while the rest of the bunker is looting.
That is the solid list. It is shorter than fan threads. Short is honest.
What we do not know (and will not fake)
We do not have a confirmed detection radius. We do not have a confirmed walk speed, teleport rule, or line-of-sight check. We do not have a published safe room, hiding animation, or item that “counters Hatman.” Testers disagree about whether he patrols, waits, or answers noise. When testers disagree and the developer is silent, this wiki says unknown.
If a clip shows a grab in a doorway, that is evidence that doorways are not magic. It is not a full AI dump. If a clip shows someone surviving nearby, that is one clip. BETA netcode, lag, and bugs exist. Do not turn a single video into a hitbox guide.
We also do not know whether HARD or DEADLY spawn a “worse Hatman.” Difficulty ranks reuse the same neighborhood. One Above All (DEADLY day 50) still had 0 awards; that says the mode is brutal, not that Hatman gained a second phase.
Survival tips that do not need fake numbers
Call the name. In a 20-player lobby, “hat” is enough if you said it early. Do not describe the hat for thirty seconds while someone else gets taken.
Stop treating the badge as a casual collectible. 1,616 awards prove people get taken. Farming Get taken by Hatman on purpose is a choice. Doing it by accident during a Normal day-50 or a HARD 10 is a waste. If you want the stamp, isolate the attempt so the rest of the bunker is not collateral.
Do not split the whole server to screenshot him. One or two people looking is curiosity. Ten people leaving the loot route is how Skeleto, rats, and toilets pile on. Skeleto is a different S-tier problem; do not create GET AWAY conditions because you chased a hat.
Keep the bunker usable. If people dump crates in the only hall, you cannot move when a grab starts. Survival habits on how to survive matter more than a homemade ritual.
Do not spend a “Hatman item” you cannot name. If the game does not label a counter, we will not invent one. Beans, fridge snacks, and cryo pods are other events. Mixing them into a Hatman kit is fanfic.
After a take, reset the plan. Count who is left. Decide whether the day is still worth it on Normal, HARD, or DEADLY. A 20-player server that lost three people to undocumented grabs should not immediately open the cryptids hunt.
Check patches. If Building Adventure changes Hatman, the award rate will move and the stories will move. This page should lag a patch note, not lead it.
How Hatman compares to the rest of the roster
Toilet creature: common, C-tier, high awards. Police rats: BUSTED (~1,879), A-tier. Bats? nah friend and Child of Radiation: mid-to-high awards, not grabs. Mysterious fridge and cryo pod: object events. Cryptid Killer: 0 awards, unsolved — do not assume Hatman is a step on that hunt. Alien Saviors is an ending at 340 awards, not a Hatman phase.
New players should meet Hatman on Normal, after getting started, not on DEADLY 5. If your first night is a take, you still learned the only lesson this page can guarantee: the badge name is literal.
No official promo codes skip Hatman. Anyone selling a code that “removes Hatman” is inventing strings. See codes for the redeem path if a real code ever appears. Spin the wheel! (2,540 awards) is a reward loop, not a Hatman counter.
Hatman is scary because the AI is unpublished and the grab is real. Play like both of those sentences are true. When someone in your 20-player bunker whispers a sighting, believe them long enough to look. That is the whole guide until Building Adventure writes the rest.
Frequently Asked Questions
Quick answers for Nuclear Neighbors BETA players.
What is the Hatman badge called?
Get taken by Hatman. Our September 2026 research logged 1,616 awards. The name is the mechanic: you get taken.
What is Hatman's exact AI?
Unknown. This wiki will not invent radius, speed, or aggro rules. Building Adventure has not published them for the public BETA.
Should I hunt Hatman on DEADLY?
Not as a first attempt. Learn call-outs on Normal with how to survive. DEADLY day 50 (One Above All) still had 0 awards.
Does Hatman connect to Cryptid Killer?
Not in any verified route. Cryptid Killer remains at 0 awards. See cryptids and do not stitch hunts together from guesses.
Can codes remove Hatman?
No official codes are confirmed. Ignore invented strings. The codes hub stays honest about that.